NattheDM Progress Report


Midnight

A port city run by corrupt merchant lords and a cunning thieves' guild.

724 words

Auric's Warband

104 words

Elgios' House

114 words

Session 24: Xyrxog, Mob Lord of the Free City

The party rescued Vin's uncle from where an enchanted stone brain had been blasting his mind and twisting his will. They pressed on and faced off against the mind flayer Zyrxog, who very nearly devoured Sigvurd's brain,

458 words

Session 27: Target Acquired

The party consulted with a wizard named Eligos, whom Nemara had met during downtime. He turned out to be friends with Allustan, and helped them figure out that the person who ordered a hit on them was running the Champion's Games, and had also purchased a

676 words

Session 28: The Champions' Feast

The party signed up for the games to get close to their new enemy, Loris Raknian. Eligos introduced them to their new manager Ekaym Smallcask, and the party attended a feast where they scoped out the competition...

200 words

Session 29: Battle Royale

The party moved into the coenoby for the duration of the Games, and won their first event handily. The roar of the crowd was a sweet as the free food, but that night, they set out to investigate what Loris was doing with those unholy scrolls...

186 words

Session 30: Secrets of the Understructure

Lins and Nemara snuck out to investigate Raknian's manor, but found a secret door in his cellar. It led to an underground complex where they saw an amorphous, fiendish creature guarding the door. They decided to backtrack and come back wtih a full party.

216 words

Session 31: Raknian's Secret Basement

The next morning, Ekaym Smallcask visited, and revealed his real reason for hiring them: he wanted them to find out what happened to his sister, a former lover of Raknian. With this new mission, the party returned that night to the secret complex

281 words

Session 32: Sanctum of the Wormpriest

The party's incursion was discovered by a tiefling, who attacked them with dark magic. After defeating him, the party looked around, and found images of a worm-ridden skull on the walls.

479 words

Session 25: Reclaiming the Jabbar Estate

The party explored Zyrxog's store-room and returned to Vin's uncle's manor, where she had been ambushed by coppelgangers before. They re-took the manor, and decided to rest before planning their next move...

71 words

Session 26: Nagas and New Friends

The party decided to tie up some loose ends: namely, their lost magic items. They hired a mercenary named Zeke to help them hunt down the Naga, and though the creature got away, they reclaimed their gear and made a new friend.

197 words

Session 14: The Egg Chamber

The party defeated the corrupted chieftain, but it turned out he was in league with a black dragon, who had left her kobolds guarding the tribe's eggs. The party found a dragon egg full of worms among the clutch, and Vin

285 words

Session 13: The Reluctant Assassin

The party reached the lair of the lizardfolk tribe, and Nemara discovered that they were avenging the death of their clutch - devoured by green worms - under the guardianship of a new chieftain

426 words

Session 12: Lair of the Twisted Branch

The party consulted with the keep's soldiers, and learned about the sudden aggression from local lizardfolk, who had kidnapped their battlemage and a squadron of soldiers on patrol. The party launched a rescue mission into the mistmarsh...

196 words

Session 11: Encounter at Blackwall Keep

The party travelled to Blackwall Keep to seek out an ally of their wizard fiend Allustan, but they found the keep under seige and barely scrambled inside without getting skewered...

175 words

Session 10: Journey to the Mistmarsh

Between Nemara and Celeste, a cellmate who needed the party's help to escape, the party fled the compound, twisting through the labyrinth and collapsing the elevator behind them. They decided to seek out reinforcements from a nearby keep...

287 words

Session 9: Jailbreak

Emerging from the confiscated Book of Hero-Storage, Nemara found herself in a storage closet with the party's gear. She disguised herself afresh and began to look for her friends, who were being summoned to have unholy green worms implanted within them...

463 words

Session 8: Captured!

The Faceless One ordered his cult minions against them, and the Vecnan cultists quickly immobilized and terrified the party before confiscating their gear and throwing them in a dark cell...

236 words

Session 7: The Three Faces of Evil

The party infiltrated the mine where the cult was operating. They found the Ebon Triad cult's hidden lair and disguised themselves as cultists, but were revealed by a trap and were brought before the dread Faceless One...

168 words

Session 6: The Tomb of Zosciel

The party finally breached the True Tomb. They saw reliefs of the ancient Battle of Pesh on the walls, and faced the Wind Warriors before claiming their treasures. They returned to Allustan to decide how to handle this worm-breeding cult...

380 words

Session 5: Tomb Stories

The party headed to the old observatory to confront Filge and return the last of Alastor's family bones to their graves. The necromancer gave up easily, it seemed he was less conerned with the skeletons than with a cult who was breeding undead worms...

608 words

Session 4: A Face in Darkness

The party ascended to the true tomb, but needed the help of a ghost, who would let them in if they laid his bones to rest. The party found his family grave dug up, and tracked the theft to a necromancer who had recently moved into the Old Observatory...

835 words

Session 3: An Unexpected Ally

The party descended a different, better-repaired elevator, were nearly overwhelmed by brown mold, rescued a minor Earth Elemental, and found the last remaining lantern.

708 words

Session 2: Never Trust an Elevator

The party descended a crashed elevator, faced off against a water elemental, and found one of the lanterns they needed to unlock the true tomb...

1411 words

Session 1: The Whispering Cairn

The party set out in search of riches in a newly-uncovered tomb. When they realized the coffin was fake, they began searching for the true tomb...

650 words

Session 33: The Apostolic Seal

The party explored the secret compound and discovered a pair of magicaly-sealed doors with horrific images of worms, plus several worm-ridden undead who refused to stay down!

363 words

Nerull

154 words

Olman

Humans based on ancient Aztec and Mayan nations. They are native to the Amedio jungles, and the northern fringes of Hepmonland

242 words

Coatlicue

104 words

NattheDM Progress so far

12791 words 127.91% completed!

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