The party rescued Vin's uncle from where an enchanted stone brain had been blasting his mind and twisting his will. They pressed on and faced off against the mind flayer Zyrxog, who very nearly devoured Sigvurd's brain,
The party consulted with a wizard named Eligos, whom Nemara had met during downtime. He turned out to be friends with Allustan, and helped them figure out that the person who ordered a hit on them was running the Champion's Games, and had also purchased a
The party signed up for the games to get close to their new enemy, Loris Raknian. Eligos introduced them to their new manager Ekaym Smallcask, and the party attended a feast where they scoped out the competition...
The party moved into the coenoby for the duration of the Games, and won their first event handily. The roar of the crowd was a sweet as the free food, but that night, they set out to investigate what Loris was doing with those unholy scrolls...
Lins and Nemara snuck out to investigate Raknian's manor, but found a secret door in his cellar. It led to an underground complex where they saw an amorphous, fiendish creature guarding the door. They decided to backtrack and come back wtih a full party.
The next morning, Ekaym Smallcask visited, and revealed his real reason for hiring them: he wanted them to find out what happened to his sister, a former lover of Raknian. With this new mission, the party returned that night to the secret complex
The party's incursion was discovered by a tiefling, who attacked them with dark magic. After defeating him, the party looked around, and found images of a worm-ridden skull on the walls.
The party explored Zyrxog's store-room and returned to Vin's uncle's manor, where she had been ambushed by coppelgangers before. They re-took the manor, and decided to rest before planning their next move...
The party decided to tie up some loose ends: namely, their lost magic items. They hired a mercenary named Zeke to help them hunt down the Naga, and though the creature got away, they reclaimed their gear and made a new friend.
The party defeated the corrupted chieftain, but it turned out he was in league with a black dragon, who had left her kobolds guarding the tribe's eggs. The party found a dragon egg full of worms among the clutch, and Vin
The party reached the lair of the lizardfolk tribe, and Nemara discovered that they were avenging the death of their clutch - devoured by green worms - under the guardianship of a new chieftain
The party consulted with the keep's soldiers, and learned about the sudden aggression from local lizardfolk, who had kidnapped their battlemage and a squadron of soldiers on patrol. The party launched a rescue mission into the mistmarsh...
The party travelled to Blackwall Keep to seek out an ally of their wizard fiend Allustan, but they found the keep under seige and barely scrambled inside without getting skewered...
Between Nemara and Celeste, a cellmate who needed the party's help to escape, the party fled the compound, twisting through the labyrinth and collapsing the elevator behind them. They decided to seek out reinforcements from a nearby keep...
Emerging from the confiscated Book of Hero-Storage, Nemara found herself in a storage closet with the party's gear. She disguised herself afresh and began to look for her friends, who were being summoned to have unholy green worms implanted within them...
The Faceless One ordered his cult minions against them, and the Vecnan cultists quickly immobilized and terrified the party before confiscating their gear and throwing them in a dark cell...
The party infiltrated the mine where the cult was operating. They found the Ebon Triad cult's hidden lair and disguised themselves as cultists, but were revealed by a trap and were brought before the dread Faceless One...
The party finally breached the True Tomb. They saw reliefs of the ancient Battle of Pesh on the walls, and faced the Wind Warriors before claiming their treasures. They returned to Allustan to decide how to handle this worm-breeding cult...
The party headed to the old observatory to confront Filge and return the last of Alastor's family bones to their graves. The necromancer gave up easily, it seemed he was less conerned with the skeletons than with a cult who was breeding undead worms...
The party ascended to the true tomb, but needed the help of a ghost, who would let them in if they laid his bones to rest. The party found his family grave dug up, and tracked the theft to a necromancer who had recently moved into the Old Observatory...
The party descended a different, better-repaired elevator, were nearly overwhelmed by brown mold, rescued a minor Earth Elemental, and found the last remaining lantern.
The party descended a crashed elevator, faced off against a water elemental, and found one of the lanterns they needed to unlock the true tomb...
The party set out in search of riches in a newly-uncovered tomb. When they realized the coffin was fake, they began searching for the true tomb...
The party explored the secret compound and discovered a pair of magicaly-sealed doors with horrific images of worms, plus several worm-ridden undead who refused to stay down!
Humans based on ancient Aztec and Mayan nations. They are native to the Amedio jungles, and the northern fringes of Hepmonland